![]() ![]() And sure enough, there were two subroutines that did. I attached a debugger to the game, and just for fun took a look at what the fuck does access r_lod if anything at all. It almost seemed as the cvar does nothing. Setting it to 0 (or -2 and lower) completely disables this tomfoolery. Half-Life 2 has a "r_lod" cvar which controls this. Or that almost naked chick under a street lamp, her boobs constantly change shape depending on how close are you to her. Like that cop going down the road starts with a buttonless shirt and then his shirt suddenly has buttons as he moves closer to you. Everything constantly switches between low poly and high poly (each model has 5 versions in total). It has a Half-Life 2 style LOD (level of detail) system in place, basically models (both NPC and static) start rapidly losing polygons as you move a few steps away from them. However, there's a jarring issue all too apparent on modern systems. ![]() It's still the best shit game, I love it. ![]() And want to help people.Īnyway, I just re-installed Bloodlines a couple of days back after watching that cringy love letter video on YouTube. Well, since nobody wants to help me code the Arcanum patch I got bored and decided to help Wesp5 with his patch instead. ![]()
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